Projects

Trekker

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Industry

Social media, blog, travel

Project Type

Mobile

Caroline Rumani, Ri Lawrence, and Natalie Schnelle

Team

Interactivity Developer, Project Organizer, UX Researcher, Meeting Facilitator

Role

Figma, Micro-animation development,User story/task scenario development, Design principle generation, Paper prototyping, User Interface Design, Branding Design, Usability Testing, Ideation, Teamwork

Skills Used

The pandemic had a profound impact on mental health and opportunities for older adults. Because of their increased risk related to COVID, their opportunities to travel, specifically, were much diminished. In 2022, after the world re-opened, my team and I were tasked with developing a travel app specifically for older adults. By looking at research on older adults, we narrowed down the functionality of our app: a trip planner that comes with recommendations and social connections. We iterated the design through different prototype fidelities: paper, wireframe, and high-fidelity prototype. To evaluate our design, we conducted usability testing and a heuristic evaluation. The main take-away from these evaluations is that older adults do not have the same technological understanding as younger audiences, which affects the way that we design.

Test out our prototype here.

Project Summary

Fig. 1: The iterative process

Usability Test Findings and Solutions

Fig. 2: Solutions for issues found in the Interest Quiz

Fig. 3: Solutions for issues found in the Interest Quiz

Fig. 4: Solutions for issues found in the Plan a Trip Feature

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